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Role-Playing Tips
  Posted on Wed 12 Apr 2006 by gwydion (2226 reads)
Role-playing:
While it's easy to point out that this is just a game, with the outline below, characters are strongly encouraged to Role-play well. This doesn't always mean there isn't action. Before we begin, let’s review role-playing.

1. Winning:
It doesn't exist in the role-playing world, especially when you're a player. Unlike other games there usually is no definitive end to a role-playing game. There may be an end to a specific adventure or an epic quest, but sometimes the end of one campaign will be just the beginning of another.

If you absolutely must focus on "wining", here's a new perspective to do it with: You're winning if you're playing your character to the best of your ability, even if that means putting him in situations where he might be harmed and /or killed. You're winning if you are involved in the game. Most importantly, you're not losing if your character dies. Role-playing is rewarded generously with experience points.

2. Having Fun
If you're not having fun, why are you playing? You already have to waste a good portion of your life doing things you don't exactly want to do so why give up your free time to play a game that you're not into?

There's no shame in leaving the gaming group that doesn't fit your style of play. By stubbornly sticking around, hoping that it will change or because "it's the only game around"; you only make yourself, and possibly the GM and other players, miserable.

3. Relax
There is a tendency in role-playing for players to become very attached to their characters. And it's perfectly understandable; in some game system it takes forever for a character to advance to the point when he/she is something special, in others it might take hours of sweat and blood just to create a starting character. While a good GM will strive to avoid killing off PCs arbitrarily, sometimes events turn so that a character will die. Sometimes that death will be deserved (GM: "That lever looks like it controls the gate that holds back the lava." Player: "I'll pull it and see what happens.") and sometimes it won't be (GM: "Sorry, Phil, but I just rolled a critical strike against your character, the blow goes to his heart, make a roll to avoid dying." Player: "Darn! Missed it!"), but whatever happens you need to keep in mind that it's only a game. That's why they're called, after all, Role-Playing Games.

This also means that you shouldn't get upset with the other players, either. Sometimes, if a player is very deeply in character, she'll do things she would never do as a person.

4. Pay Close Attention:
Role-playing Games are games of the mind, and that means you have to listen to the GM as he/she describes things around you. You're not watching television or looking at various websites, so you cannot see those things being described, you can only imagine them. And you cannot picture in your mind those things if you don't hear them. Paying close attention means staying focused on the game, the GM and the other players. If you don't, and you miss something important, that's your tough luck.

5. Be Original:
While everyone is entitled to create characters and have fun, here are some general things to consider when creating a character.

Not all characters will be able to do all things. Just like real life, you can be a specialist at one thing, know a bit about everything, but you can’t be an expert in everything.

Try to imagine your character as a living breathing human. What would your character do if situations. What was your characters childhood like? Did he/she have parents/implanted memories/etcetera? What are your characters motivation, dreams, goals, and general demeanor? Is your character a happy person, or sad, does your character like to socialize or do they like to stick with themselves. Where did your character go to school? How long did they go? What grades did they get? Did your character make any friends; have any interesting trips or adventures?

Its questions like these that will help you create your character. Players are strongly encouraged to write a character background, 1-8 pages, detailing some of the exploits of their lives.

6. Contribute:
Contribute to the game atmosphere. Dress in character, bring / construct props, and most important of all know your character.
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