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Vision Aids
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I-R VISOR: The IRV is a visor or a set of goggles of heavy tinted plastic material that can be attached to a military helmet or simply worn like eyeglasses. The IRV has a passive infra-red receiving system which operates on locally available heat sources and converts infra-red radiation into visible wave-lengths. The IRV cannot distinguish between two objects if they are of about the same ambient temperature. Nor can a low temperature object be clearly seen against a high-temperature background unless it is also radiated some heat. Vision tends to be at 250m or less, but very hot objects can often be detected at greater distances. The same is true of warm objects in fairly cold environments. Smoke, dust, and blowing snow will greatly reduce the range; as such conditions result in the reflection of heat and can distort the visor picture with echoes and blurred images.

IRV Model IRV/1 IRV/2 IRV/3 IRV/4
Mass 200 gm 200 gm 200 gm 200 gm
Tech Level 6 7-8 9 10
Range 100m 150m 200m 250m
Mode personal personal personal personal
Power 1 SECm 1 SECm 1 SECm 1 SECm
Duration 100 hr. 100 hr. 200 hr. 200 hr.
Cost (CR) 150 175 200 225
Breakdown No. 1/5 1/5 1/5 1/5

IRV Model IRV/5 IRV/6 IRV/7 IRV/8
Mass 5 kg 5 kg 5 kg 5 kg
Tech Level 6 7 8 9-10
Range 150m 250m 350m 500m
Mode vehicle vehicle vehicle vehicle
Power 2 SEC* 2 SEC* 2 SEC* 2 SEC*
Duration 200 hr. 200 hr. 200 hr. 200 hr.
Cost (CR) 200 225 350 450
Breakdown No. 1/5 I/5 1/4 1/3

*Vehicle power is normally used. The system is attached to sighting equipment, vision screens, etc.

I-R PROJECTOR: The IRP is an infra-red projector similar to a spotlight. It can be used with an IRV to 'illuminate' objects under poor viewing conditions and to greatly extend the range of the IRV, However, smoke, dust, and blowing snow can significantly reduce the range, as described for the IRV. The IRP can also be readily detected by anyone wearing an I-R Visor.

IRP Model IRP/1 IRP/2 IRP/3 IRP/4
Mass 2000 gm 1000 gm 1000 gm 10 kg
Tech Level 6 7-8 9-10 6
Range 400m 750m 1000m 1000m
Mode personal personal personal personal
Power 2 SEC 2 SEC 2 SEC 2 SEC
Duration 2 hr. 4 hr. 10 hr. I hr.
Cost (CR) 200 375 450 750
Breakdown No. 1/4 1/4 1/4 1/4

IRP Model IRP/5 IRP/6
Mass 10 kg 10 kg
Tech Level 7-8 9-10
Range 1500m 2500m
Mode vehicle vehicle
Power 5 SEC 5 SEC
Duration 4 hr. 10 hr.
Cost (CR) 1000 1250
Breakdown No. 1/3 1/2

NIGHT VISOR: The Night Visor is similar in configuration to the IRV and can be attached to a helmet or worn as goggles, The Night Visor is a refined version of the early Terran 'starlight scope' and electronically amplifies what light is available in order to render normally darkened objects visible. On the equivalent of a full Terran moonlit night, the viewer can see up to about 1000m. On a starlit night, vision is about 250m. On a very dark night (cloudy, etc.), vision is about 100m, The system is very useful on worlds far removed from their primary as well as in nighttime conditions. It may also be worn by races originating on planets with very high illumination levels, as conditions which a Terran might regard as adequate would be quite dim to such a being. The units correspond in all particulars except range to IRV/I-4 models.

BINOCULARS: The Binocular optical device is the familiar dual telescope system used to increase the effective range of daylight vision. All models are Tech/5+

Binocular Model BINOC/1 BINOC/2 BINOC/3 BINOC/4
Mass 100 gm 200 gm 250 gm 350 gm
Magnification X10 X15 X20 X25
Cost 25 40 60 90
Breakdown No. 1/3 1/3 1/3 1/3
Night binoculars may also be purchased to increase vision range in poorly illuminated conditions. The lenses gather enough light to be effective in moonlit environments, especially if the object or area under examination is illuminated by the moonlight. The night binoculars cannot pentrate shadows, etc. The cost of such glasses is about 35% to 50% higher than that of regular binoculars equipment.

ELECTRO-BINOCULARS: Advanced electronic/optic systems using semi-computerized amplification and definition-increasing elements will give 'unlimited' variable power to the normal range of vision. Atmospheric conditions permitting, high-power magnification is possible to the horizon on most planetary surfaces. In space, definition is good to about 10 000 kilometers for personal models, while vehicle/spacecraft models can be effective to much greater ranges:

Electro-Binoculars ELECTROB/1 ELECTROB/2 ELECTROB/3
Mass 450gm 450gm 450gm
Tech Level 7+ 8+ 9+
Max. Range* 5000 km 10 000 km 25 000 km
Magnification x25 x50 x100
Power 1 SEC 1 SEC 1 SEC
Duration 500 hr. 500 hr. 500 hr.
Cost (CR) 150 200 250
Breakdown No. 1/3 1/3 1/3

Electro-Binoculars ELECTROB/4 ELECTROB/5
Mass 5kg 25kg
Tech Level 7+ 8+
Max. Range* 25 LS 1000 LS
Magnification x500 x1000
Power 5 SEC** 10 SEC**
Duration 500 hr. 200 hr.
Cost (CR) 2500 9000
Breakdown No. 1/3 1/3
*Ranges are optimum resolution distances; viewing ranges extend much farther, but detail will eventually be lost.
**Vehicle and spacecraft units can be operated on vehicle power systems; SEC cells provide emergency power or portable power.

MULTI-VISION VISOR: The MVV is a high-technology visor of plastic material which combines the functions of an IRV/4, Infra-red Visor, a Night Visor, ELECTROB/3, Electro-Binoculars, and a PVC Polarized Visor (Combat). The system is normally a feature of superior quality spacesuits and Power Armor. Mass = 500 gm. Duration = 1000 hours with 3 SEC. Cost = CR 1000. Tech/9+,

SENSOR VISOR: The SV is an ultra-high technology vision system of duridium alloy developed from a ForeRunner device discovered on Altanin XI. The Sensor Visor projects a TTDC sensor beam of low power to the horizon and converts the return signal into visible light for perfect viewing in all atmospheric conditions. The SV is often restricted to military and government personnel, but may be obtained for civilian use on some planets. The unit is rarely encountered in civilian use because of its rather high cost. Note: the TTDC sensor beam will not penetrate solid objects and only enhances vision. Mass = 500 gm. Duration = 1000 hours with 5 SEC. Magnification = x100, with space ranges of 1 LS. Cost = CR 7500. Breakdown No. = 1/6. Tech/10+.

HBS HAND BATTLE SENSOR: Tech 7 sensor that picks up and identifies life forms, energy and heat sources, force fields, and radioactivity, giving a rough direction/distance. Range = 1.5 km. Mass = 1 kg. Runs on a power cell for 24 hours. Breakdown = 2/2. Cost = CR5000 plus CR100 per EW rating.

ELECTRIC TORCH: The electric torch or flashlight is an illumination device which can be adjusted to give a beam of light which can be varied from 10 meters to 100 meters, with a duration of 100 hours on 2 MiniSEC power cells. The electric torch is about 150mm long and 20mm in diameter, massing 250gm. The beam will illuminate a circle 5m in diameter at 100m. Cost = CR 20. Tech/7+.

More primitive flashlights have a duration of under 24 hours and cast a beam about 20m, Cost = CR 5.8. Tech/5+.

All electric torches have a Breakdown No. = 1/2.

CHEMOFLUOR RODS: The ChemoFluors are small plastic rods containing chemically fluorescent materials that provide the equivalent of bright moonlight in a 5m radius for 6 hours. Length = 350mm. Mass = 100gm. Cost = CR 2.5. Tech/6+. The rods can be extinguished. Breakdown No. = 2/-. If the rods do not fluoresce (Breakdown rolled on 'ignition'), there is a flat 50% chance each turn that they will glow when attempt is made to 'ignite' them.

GLOW BULBS: These round illumination globes were developed from a ForeRunner device discovered on Agol VIII. Glow Bulbs fluoresce with an illumination level that can be varied from that of dim moonlight to the intensity of a 300 watt bulb. They will provide 24 hours of light at any intensity before they finally cease to operate. The bulbs will recharge in 3 hours by electrochemical action or they can be charged with a SEC power cell in 1 minute. The globes are l00mm in diameter and mass 50 gm. Illumination range = 10m. Cost = CR 20. Breakdown No. = 1/1. Tech/9+.

POLARIZED VISOR: The polarized visor is fashioned of plastic material which can be adjusted to filter the amount of visible and ultra-violet light passing through It. PVC combat visors can also be set to provide instantaneous reaction to sudden flares of intense light, such as that produced by nuclear detonations, and bursts of high-level radiation. Variants are available in goggle form.

Polarized Visor PV PVC
Mass 200 gm 200 gm
Tech Level 7+ 7+
Duration (SECm) 20 yr. 20 yr.
Cost (CR) 75 125
Breakdown No. 1/1 1/2

MAGNESIUM FLARES: Flares are meter-long rods with a self-igniting pull-tab on the flare tip. Magnesium flares provide brighter than light illumination for 20 minutes, even in a vacuum or under water, as oxidizing chemicals are built into the flare materials. The light can be blinding to the unprotected eye at close range. The flares burn very hot and can be used as weapons to burn unprotected adversaries. They also serve as excellent incendiaries. Mass = 450 gm. Illumination range - 10m in atmosphere, 5m under water. Cost - CR 2.5. Breakdown No. = 2/-. If the flare does not ignite (breakdown occurs on 'ignition'), the PC must use a pocket flamer or some similar device because the self-igniter is defective. Tech/5+.

GAS LANTERN: The gas lantern is a butane/propane/kerosene lamp with a 6-hour fuel capacity. The lantern will illuminate a 5m radius or, if used with a reflector/lens attachment, can cast a beam for 10m to 15m. Mass - 750 gm. Cost - CR 10. Breakdown No. = 1/2.


Posted on: 2006/7/21 21:00
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